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transforms.h
1 #ifndef SEEN_Geom_TRANSFORMS_H
2 #define SEEN_Geom_TRANSFORMS_H
3 
4 #include "matrix.h"
5 #include <cmath>
6 
7 #ifndef M_PI
8 #define M_PI 3.14159265359;
9 #endif
10 
11 namespace Geom {
12 
13 template <typename T>
15  T t;
16  Matrix m;
17  Point p;
18  void constraints() {
19  m = t; //implicit conversion
20  t = t.inverse();
21  p = p * t;
22  t = t * t;
23  }
24 };
25 
26 
27 class Rotate;
28 class Translate {
29  private:
30  Translate();
31  Point vec;
32  public:
33  explicit Translate(Point const &p) : vec(p) {}
34  explicit Translate(Coord const x, Coord const y) : vec(x, y) {}
35  inline operator Matrix() const { return Matrix(1, 0, 0, 1, vec[X], vec[Y]); }
36 
37  inline Coord operator[](Dim2 const dim) const { return vec[dim]; }
38  inline Coord operator[](unsigned const dim) const { return vec[dim]; }
39  inline bool operator==(Translate const &o) const { return vec == o.vec; }
40  inline bool operator!=(Translate const &o) const { return vec != o.vec; }
41 
42  inline Translate inverse() const { return Translate(-vec); }
43 
44  friend Point operator*(Point const &v, Translate const &t);
45  inline Translate operator*(Translate const &b) const { return Translate(vec + b.vec); }
46 
47  friend Matrix operator*(Translate const &t, Rotate const &r);
48 };
49 
50 inline Point operator*(Point const &v, Translate const &t) { return v + t.vec; }
51 
52 class Scale {
53  private:
54  Point vec;
55  Scale();
56  public:
57  explicit Scale(Point const &p) : vec(p) {}
58  Scale(Coord const x, Coord const y) : vec(x, y) {}
59  explicit Scale(Coord const s) : vec(s, s) {}
60  inline operator Matrix() const { return Matrix(vec[X], 0, 0, vec[Y], 0, 0); }
61 
62  inline Coord operator[](Dim2 const d) const { return vec[d]; }
63  inline Coord operator[](unsigned const d) const { return vec[d]; }
64  //TODO: should we keep these mutators? add them to the other transforms?
65  inline Coord &operator[](Dim2 const d) { return vec[d]; }
66  inline Coord &operator[](unsigned const d) { return vec[d]; }
67  inline bool operator==(Scale const &o) const { return vec == o.vec; }
68  inline bool operator!=(Scale const &o) const { return vec != o.vec; }
69 
70  inline Scale inverse() const { return Scale(1./vec[0], 1./vec[1]); }
71 
72  friend Point operator*(Point const &v, Translate const &t);
73  inline Scale operator*(Scale const &b) const { return Scale(vec[X]*b[X], vec[Y]*b[Y]); }
74 };
75 
76 inline Point operator*(Point const &p, Scale const &s) { return Point(p[X] * s[X], p[Y] * s[Y]); }
77 
81 class Rotate {
82  private:
83  Rotate();
84  Point vec;
85  public:
86  explicit Rotate(Coord theta) : vec(std::cos(theta), std::sin(theta)) {}
87  Rotate(Point const &p) {Point v = p; v.normalize(); vec = v;} //TODO: UGLY!
88  explicit Rotate(Coord x, Coord y) { Rotate(Point(x, y)); }
89  inline operator Matrix() const { return Matrix(vec[X], vec[Y], vec[Y], -vec[X], 0, 0); }
90 
91  inline Coord operator[](Dim2 const dim) const { return vec[dim]; }
92  inline Coord operator[](unsigned const dim) const { return vec[dim]; }
93  inline bool operator==(Rotate const &o) const { return vec == o.vec; }
94  inline bool operator!=(Rotate const &o) const { return vec != o.vec; }
95 
96  Rotate inverse() const { return Rotate( Point(vec[X], -vec[Y]) ); }
97  static Rotate from_degrees(Coord deg) {
98  Coord rad = (deg / 180.0) * M_PI;
99  return Rotate(rad);
100  }
101 
102  friend Point operator*(Point const &v, Rotate const &r);
103  inline Rotate operator*(Rotate const &b) const { return Rotate(vec * b); }
104 };
105 
106 inline Point operator*(Point const &v, Rotate const &r) { return v ^ r.vec; }
107 
108 Matrix operator*(Translate const &t, Scale const &s);
109 Matrix operator*(Translate const &t, Rotate const &r);
110 
111 Matrix operator*(Scale const &s, Translate const &t);
112 Matrix operator*(Scale const &s, Matrix const &m);
113 
114 Matrix operator*(Matrix const &m, Translate const &t);
115 Matrix operator*(Matrix const &m, Scale const &s);
116 Matrix operator*(Matrix const &m, Rotate const &r);
117 Matrix operator*(Matrix const &m1, Matrix const &m2);
118 
119 //TODO: matrix to trans/scale/rotate
120 
121 } /* namespace Geom */
122 
123 
124 #endif /* !SEEN_Geom_TRANSFORMS_H */
125 
126 /*
127  Local Variables:
128  mode:c++
129  c-file-style:"stroustrup"
130  c-file-offsets:((innamespace . 0)(inline-open . 0)(case-label . +))
131  indent-tabs-mode:nil
132  fill-column:99
133  End:
134 */
135 // vim: filetype=cpp:expandtab:shiftwidth=4:tabstop=8:softtabstop=4:encoding=utf-8:textwidth=99 :
Definition: angle.h:38
Definition: transforms.h:81
Definition: matrix.h:46
double Coord
Definition: coord.h:45
void normalize()
Definition: point.cpp:20
Definition: transforms.h:14
Definition: transforms.h:52
Matrix inverse() const
Definition: matrix.cpp:174
Cartesian point.
Definition: point.h:20
Definition: transforms.h:28