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#include <transforms.h>
Public Member Functions | |
Rotate (Coord theta) | |
Rotate (Point const &p) | |
Rotate (Coord x, Coord y) | |
operator Matrix () const | |
Coord | operator[] (Dim2 const dim) const |
Coord | operator[] (unsigned const dim) const |
bool | operator== (Rotate const &o) const |
bool | operator!= (Rotate const &o) const |
Rotate | inverse () const |
Rotate | operator* (Rotate const &b) const |
Static Public Member Functions | |
static Rotate | from_degrees (Coord deg) |
Friends | |
Point | operator* (Point const &v, Rotate const &r) |
Notionally an Geom::Matrix corresponding to rotation about the origin. Behaves like Geom::Matrix for multiplication.