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undotransaction.h
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8  * Copyright (C) 2005 by Riku Leino *
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26 
27 #ifndef UNDOTRANSACTION_H
28 #define UNDOTRANSACTION_H
29 
30 #include <QString>
31 
32 #include "scribusapi.h"
33 #include "transaction.h"
34 
35 class QPixmap;
36 
37 class TransactionData;
38 class TransactionState;
39 class UndoManager;
40 class UndoObject;
41 
45 class SCRIBUS_API UndoTransaction : public Transaction
46 {
47 public:
50  virtual ~UndoTransaction();
51  virtual bool commit();
52  virtual bool cancel();
53  bool commit(const QString &targetName,
54  QPixmap *targetPixmap,
55  const QString &name = "",
56  const QString &description = "",
57  QPixmap *actionPixmap = 0);
58 };
59 
65 {
66 public:
67  TransactionData() {
68  transactionObject = 0;
69  transactionState = 0;
70  }
71 
72  ~TransactionData() {
73  /*if (transactionObject)
74  delete transactionObject;
75  if (transactionState)
76  delete transactionState;*/
77  }
78 
79  int stackLevel;
80  UndoManager* UM;
81  UndoObject* transactionObject; // will be DummyUndoObject
82  TransactionState* transactionState;
83 };
84 
85 #endif
Definition: undotransaction.h:45
Definition: transaction.h:40
Definition: transaction.h:50
TransactionState provides a container where multiple UndoStates can be stored.
Definition: undostate.h:326
virtual bool cancel()=0
virtual bool commit()=0
Superclass for all objects that are wanted to have undoable actions.
Definition: undoobject.h:59
Definition: undotransaction.h:64
UndoManager handles the undo stack.
Definition: undomanager.h:81